Thursday, July 27, 2017

Marvel Product Update, Design Gigs and Data Driven Design 🎉

                                                           
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July's Product Updates at Marvel

Here are 4 areas we improved the Marvel product this July. From Sketch plugin updates to improvements to the Design tool.

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How to Choose Your First Design Gig: Startup, Corporate, or Freelance?

Coming from university or a UX career transition, you've spent time to perfect your portfolio and resume-what now?

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Designer's workflow on Windows

Want to ease the transition from Apple to Windows? Dana's got you covered with recommendations, software, workflows, tutorials, and reviews.

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Wireframe, Prototype and Handoff for Enterprise

From design to development, join thousands of companies using Marvel and make design your competitive edge.

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Design Driven on Data

With a mission to inspire the world to escape and ambitions to become the number one destination for consumers to book their holidays, Secret Escapes are well on their way.

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Typography Can Make or Break Your Design

Jonathan shares how to use type as a way to emphasize information to communicate meaning.

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Thursday, July 20, 2017

Floating Labels, Marvel Style Guide & Reducing Cognitive Load 🤔

                                                           
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Design Principle: Error & Forgiveness

Anton takes a look at some of the main error categories that we need to pay attention to when designing.

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Floating Labels Are Problematic

Adam investigates why we are often seduced by novel patterns that save space but are problematic.

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Why We Are Building a Knowledge Team

Breno tells us why knowledge teams are important in helping companies grow through his experience at VTEX.

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Wireframe, Prototype and Handoff for Enterprise

From design to development, join thousands of companies using Marvel and make design your competitive edge.

Arrange a demo 🎉
Creating and Maintaining the Marvel Style Guide in Sketch

Yavor shares the process behind creating Marvel's shared style guide in Sketch, highlighting how it's helped us save time and prototype faster.

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Design Principles for Reducing Cognitive Load

Jon explains the challenges of a user's cognitive load, and how designers must strive to manage and accommodate these limits.

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