Monday, November 6, 2017

The Art of the User Interview

                                                           
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The Art of the User Interview

Nick Babich gives us the run down of everything you need to know about conducting useful user interviews.

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October's Product Updates

After some huge releases in September, our focus has been on changing how collaboration and project organisation works in Marvel. We've also kicked off our most requested feature, project sections!

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The Blurring Between Design Thinking and Agile

IDEO's design lead, Matt Cooper-Wright explains how they differentiate the design thinking process from Agile.

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User Testing Without Users

Allison provides a step-by-step process for user testing when your internal resources are virtually non-existent. 

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Wireframe, Prototype and Handoff for Enterprise

From design to development, join thousands of companies using Marvel and make design your competitive edge.

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Questions UX Designers Should Be Asking

Garrett catalogued a robust list of questions that he found useful for design projects spanning industries, devices, and personas.

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Fake Designs Yield Real Results

Daniel Burka explains why all of his fake design work over the past twenty years was critical to his career. 

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Feel the Beat. UI Design for Music Streaming Services.

Tubik Studio show us what screens are typical for this type of digital product and what elements their UI requires.

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Expo: Towards Rapid VR Prototyping

Jon explains how Shopify began developing features for early-stage VR prototyping in a tool named "Expo.".

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Making Cross-Functional Design Teams Work

Gustavs discusses the many benefits of structuring teams and includes the challenges they've had to overcome.

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4 Major Patterns for Accessible Drag and Drop

 Jesse reveals how to build an interaction that works for both mouse and non-mouse users.

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How AI Has Impacted Designers

How is AI changing the future of Design and the role of the designer? Fabricio investigates.

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