Thursday, October 5, 2017

Marvel for VR and Designing for the iPhone X 📱

                                                           
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VR prototyping with Marvel

With VR slowly but surely going mainstream, Maxime explains how he hacked his own workflow to prototype for VR. If you're looking to get started with VR, this is the perfect resource!

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September's Product Updates at Marvel

It's fair to say September has been a massive month for updates. If you've missed what's new, here's a roundup of everything we've released this month.

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Designing for iPhone X

Don't know how to design for the iPhone X? Niels Boey is here to help.

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Wireframe, Prototype and Handoff for Enterprise

From design to development, join thousands of companies using Marvel and make design your competitive edge.

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A Five Minutes Guide to Better Typography

Pierrick Calvez has put together an awesome guide for learning typography covering everything from font weights to hyphenated words.

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Letter to a Junior Designer

From finding mentors to the valuing feedback, Eli Silva shares some of the things he wish he'd known on the first day of his design journey. 

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Redesigning Facebook Reactions

Tanmay Joshi has a go at improving the UX of Facebook's reaction button, applying Fitts' law in the process.

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Designing with AI

Erica Virtue, a product designer at Facebook, shares what she learned from designing an artificial intelligence–enabled experience.

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Draggable by Shopify

Draggable - A great choice for adding slick native-feeling drag and drop behaviour to your web apps, by Shopify. 

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Things I Didn't Learn In Design School

Yoon Lee has come up with 3 important lessons she learned after transitioning from design school to a professional work environment.

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An Introduction to Interaction Flows

Havana explains why it makes it that much more painful when the final developed interface does not align with the original vision

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